| Oblivion |
| Written by Amanda Greenslade | ||||||||
| Saturday, 22 July 2006 | ||||||||
Platform: PC
‘The key to each Elder Scrolls title is reinvention.’
A combination of strategy and good judgement will get you through most fights in the game. Sometimes if you aren’t experienced enough or don’t have the abilities to beat something you simply have to run for your life. You can always come back later when you’re big and bad and thrash the living daylights out of it. There are some situations that seem impossible when your character is at a certain level, but with a combination of clever environmental interaction (springing traps etc.), magic attacks and defences and using the right weapons for a physical attack, you can take on all kinds of enemies from the very first moment you start playing.
My character, Evazia, is a female Breton spell-sword who looks a little bit like a younger version of myself (you can tweak hair colour and facial features with great detail). She has a racial aptitude for magic and being a spell-sword means that she is skilled in heavy armour, swords and a variety of magic. This makes for a dynamic range of combat options, but there’s nothing that beats a close-range elemental magic attack. Some enemies are best fought with magic, others with physical attacks. As with most games, there is always a limitation on how strong you are and how much you can carry. The strength required for a heavy-armour wearer is a constant struggle at first. This is because the heavy armour is so heavy you can barely carry anything else, especially the most valuable weapons and armour from slain enemies (loot). One way to get around this is to drop your own gear, carry the armour and weapons to town, sell them and then return to the dungeon to do it all over again.
It wasn’t until about level 20 that Evazia became strong enough to carry loot on top of her own weapons and armour. And there are spells like ‘Ease burden’, which makes carrying loot much less troublesome. Combined with the handy ‘instant-travel’ map in Oblivion, selling loot is not too much of a hardship. The travel system in Oblivion is an extremely beneficial feature that saves much of the player’s time and reduces frustration. In Morrowind if you couldn’t carry back the loot, you would have to drop your own gear, drink potions (eg. Skooma or Flin) and then walk to the nearest town or invoke a spell such as ‘divine intervention’ for instant transportation to a temple or safe-spot. Most vendors would then not have enough money to buy all your preciously-won loot.
In Oblivion, you can click on major towns or doorways to places you’ve been to anywhere on the map to be instantly transported there. Vendors have a certain amount of money at their disposal (which surreptitiously increases for masters of the mercantile skill) and you can sell way over this amount to them, but they will never be able to pay any more than this amount for any one item. Selling loot has never been easier!
Another thing I longed for in Morrowind was the ability to ride horses around. This would make travelling a lot less tedious and would satisfy the ex-Ponyclubber in me, allowing me to see my avatar racing around the countryside on a suitably-medieval-looking equine. This is something I enjoy a lot in World of Warcraft (WoW—my character is pictured right on her ‘Frostsabre’ riding tiger). The horses in Oblivion are a step ahead of any horses I’ve seen in games before (yes, even WoW). Lead character animator, Christiane Meister spent time riding real horses and using her knowledge of them to inspire the in-game horses. ‘People aren’t my thing,’ she said. ‘I find them [animals] much more interesting.’
Unlike Morrowind, this game features an astonishing variety of settings. Even the large forested areas between towns look different at every turn. The countryside is lush with tall green grass, waving plants, colourful flowers and immense trees. Rocks and ponds are dotted throughout the wilderness, providing drinking places for the wildlife To construct realistic-looking cities, the artists absorbed details and textures from all kinds of real locations, including buildings and cobbled streets. As one 3D modeller said, ‘We’ve been able to create this living, breathing city which is like it’s actually there. It’s like I live here!’ And that’s almost how you feel when playing the game as well. When you walk through a town, most of the citizens give you a friendly hello or ask about your business (there are over 50 hours of lip-synched voice-overs in the game).
NPCs will watch each other when they pass by, even stopping to have conversations about the latest news and gossip. Most of the 1,000+ NPCs have an ongoing repertoire of banter for you and some will even open up more after you use your speechcraft skills on them or do certain quests. The term coined by Bethesda for the way the NPCs interact with the player and each other is ‘Radiant AI’. Essentially, each character has their own individual schedule, job, goals and ways of reacting to the world and the player. The world of Oblivion is a haven for imaginative players as you can soak up the existing characters and apply your own storylines or ideas to their situation and background. And then, of course, you are in complete control of developing your own character, which is the most fun of all. You have a range of options to choose from when selecting their appearance and attributes at the outset. Then, throughout the game, you can play dress-up to your heart’s content, making a sneaky, darkly-clad assassin; a slinky, enrobed mage or an impressively armoured warrior. You can even buy houses and invest in shops once your reputation and mercantile skill is high enough. Morrowind was one of the best-selling RPGs on the Xbox and Oblivion more than makes it to the next level (achieving record sales of over 1.7 million units for the PC and Xbox 360 since its launch in March 2006). It features one of the largest worlds ever created for a video game and it will keep both the soft and hard-core gamers entertained and inspired for hundreds of hours.
What kind of computer am I running Oblivion on? OS: Windows XP For more information on the requirements for the game, visit the official website here. Did I experience any technical difficulties with Oblivion? Yes. Despite a computer upgrade to cope with Oblivion that surpassed the requirements stated on the box, the game caused stop errors in Windows and sometimes a system restart. I could not install patch 1.1 for Oblivion because an error came up saying: 'Old file not found. However, a file of the same name was found. No update done since file contents do not match.' Click here for a screen capture. Reinstalling all my video and sound card drivers (getting the latest off the web, of course) did not help. I continued to see strange lines and 3D objects crossing the screen in all directions (the health status and current weapon icons were unaffected). These graphical errors would usually be followed closely by a system hang. I eventually resolved the issue by reinstalling Oblivion and not even attempting to install the update patch.
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| Last Updated ( Thursday, 26 April 2007 ) | ||||||||